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With long searches for the balanced game I came to the conclusion that, as long as I have fun I don't care about №1 and can happily play. Intended for players who have a lot of extra content and don't want to get to be overpowered too early. Go For the Throat: the two perks are level 60 and 70, so it should be pretty powerful. Spoiler GioGr wrote: Vancian Magic +WerewolfSo no spells recharges when i sleep**? It has been fixed a while ago, but whether people actually update is a coin flip. So I don't really have an incredibly humorous or, honestly I don't have any sort of opening statement that I can think of. I don't see how you can say it is one-shotting when you have to build up the effect with other shots. No difficulty mods, the only ones that affect gameplay are Ordinator, Imperious, Andromeda and Apocalypse. If you’re itching for more character build ideas or the latest in Skyrim news and info, be sure to check back here. He's a High Elf, Vampire and uses robe as mana regen, then else on armor. With that view, I only one-shot everything I kill. Take, for example, the Static Field shock perk in the Destruction tree. I am not sure what the Unrelenting Force Shout comment is supposed to signify, that vanilla also has some surprisingly effective kill shots? Spent all perk points on Alteration (resistance), Conjuration (Necromancer) and Destruction (Shock). New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! A Werewolf does not a good Vancian Mage make. Lost Grimoire has decent spells as well but some of they are broken or overpowered. Changing stats and so on mid-game feels like cheating and breaks the immersive feel, atleast for me. Spent all perk points on Alteration (resistance), Conjuration (Necromancer) and Destruction (Shock). So my ''pure mage'' (Using melee while waiting for mana) is currently level 42+ and i've spent 50/50% on health and mana. Spoiler cyrusmagnus wrote: Question: When I get the free novice/apprentice spells … Almalexia's Grace or w/e it's called (the speed-up Alteration spell) is overpowered. So, what are your guys thoughts on Ordinator mage, or ordinator overall? It helps that difficulty has no effect on anyone other than yourself. Those are the ones that most stuck out to me. God what on earth was it like before, because at the moment it's still overpowered. Infinite Potent Storm Atronach (first master spell that springs to mind)! Dragon Combat Overhaul and DD is terrifyingly difficult, especially once you start encountering necromancer dragons that spawn undead. But enough of the introductions - lets get down to the actual play. Take False Light perk of Restoration tree. I've been going through the perks for Ordinator - Perks of Skyrim, and a few perks have stuck out at me so far as ridiculously powerful. I think the real problem is that most of Skyrim's challenge, modded or otherwise, is built for you and maybe one follower. Ordinator makes it so Heavy armor is useful, rather than a crappy alternative to the better Light Armor. And yea, the skeletons is probably the heaviest part within ordinator mage, though it feels wrong to purposely make your character weaker by not spending points in the strongest perks, which is why ordinator feels over powered. Ordinator - Perks of Skyrim: Required, or else your Alchemy skill tree will break. Tanky Conjurer. If you can tell what you understand under challenge, I can provide you with mod combinations. Slow time, 3 words. This perk sounds powerful, but also a bit finicky. I don't use SkyTweak because i like mods that are already preset. On another note, has anyone tried Irresistible dance with dwarven autocannons? You can get it at 30 Destruction: Thus, this build should strike the fancy of anyone who wants to become overpowered in a (somewhat) lore-friendly way. I want that mod for becoming true necromancer but after see the perk i fear become overpowered at low level. Page 50 of 2109 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #27554540. Even then, I just put the game on Expert and everything was fine again. What did you find? Big fights is basically: 3 Skeleton Mages and Serana for ranged dps, 1 Wrathman and another follower for tanking, then you stand back and spam lightning. You can get it at 30 Destruction: Shock spells that would leave their target above 75% Health deal enough additional damage to make up the difference. 2hand 30 - Crushing Blows (3) - Attacks with warhammers reduce the armor rating of armored enemies by 75/100/125 points for 15 seconds. Spoiler AKNightHawk wrote: I am haveing a strange little bug/feature? Looks like I was right and they were wrong, heh. Page 398 of 2111 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #29094754. :), Press J to jump to the feed. It actually requires a little bit of skill to do compared to vanilla combat (side power attack, then regular power attack). Just remember - if you play as mage and use only one spell, you will get bored. 40 - Respite - Healing spells also restore Stamina equal to their power. It is highly compatible with other mods and … PT-BR Traducao - Mysticism - A Magic Overhaul: SImple Paladin - Mysticism and Adamant Patch Ordinator mage feels overpowered. Ordinator compatible patch that reduces the speed at which the player levels up skills (and therefore levels up in general). Elder Scrolls and Fallout community: character builds, lore, discussions and more. H U G E. Feb 8, 2017 @ 1:50pm For those of you using apocalypse spell package. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Ordinator makes you OP at higher levels by design, and im fairly certain Enai would say the same. When I play with Ordinator I spread my perks out a lot (investing in 6-7 trees) and that keeps the challenge up for me. Apocalypse – Magic of Skyrim There's a bunch of ways to make that even more effective, but too long. Try to come up with something unique and interesting for your stealth archer character. This one might not seem overpowered at first glance, but I've killed the giant guarding Volendrung with a single Unrelenting Force Shout, by shouting him off a small hill I was climbing onto. If you want to play a decent illusion character use Ordinator perks and Apocalypse magic. The few concern I have after reading the description are as follow:- I hate one time a day powers. Basically, this is good for people who rarely use spells, because you can only cast twenty spells as long as you have this perk. Tbh I just bought Skyrim for pc and got Ordinator. (Go for the Throat and Wolfstooth only apply to axes, however, and are at the top of an axe tree; but axe abilities are generally OP in Ordinator.). That's why i end up using melee when mana depleted, to atleast get some variation. Staggers everyone, 5 second cooldown at worst, keeps applying new stacks of Windborne. Personally, I can't play an Archer past level 5-10 as combat quickly becomes absolutely meaningless as you either stealth kill people in one-shot from a thousand miles away or effortlessly kite them. What’s awesome about Ordinator is that it even revamps less popular skills like Speech or Pickpocketing in order to make them more viable and interesting, which is a great way to encourage build variety. Alteration 90 - Nullifier - You radiate a dampening field, preventing enemies within 25 feet from regenerating Magicka and Stamina. Secondly, I'm not sure about Light Armour, but with Heavy Armour, most of the perks require you to wear a complete set … They are the worst part of Skyrim mechanics. the only Master level spell that can be dual cast, to last longer and also allows the use of Arcane Thesis. None of the new perks are particularly overpowered, either, ensuring a balanced experience. I guess this might make some spells overpowered at the end of the game, but in my opinion, this would not such a big problem. Press question mark to learn the rest of the keyboard shortcuts. Ordinator: Alteration Perks (1) Dual casting, (2) Vancian Magic, (3) Quadratic Wizard, (4) Dungeon Master, (5) Arcane Thesis, (6) Home Mythal, and (7) Wild Shrines Dual Casting allows Dragonhide, i.e. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. One lightning bolt with this perk can take away a full quarter of Alduin's, the Ebony Warrior's, Miraak's, even Karstaag's health. Your setup looks like it comes down to 2 tanks, and 4 ranged DPS, and you as some hybrid between the two. It appears Ordinator is balanced, despite my first glances. Sorry :), There's one in Alteration that takes away the magicka bar, and replaces it with 4 spell slots that regenerate in 10 seconds each (and for all schools of magic). Difficulty has no effect on anybody but the player? You might have to make some cuts if you want the game to stay challenging; there's only so much you can do to make the game difficult against player and large follower groups that isn't throw a dozen unkillable meat shields at the player at all times. They are all power attacks, so you are limited to the number of times you can stack. Though perks like Quadratic Wizard (an extra slot per 10 magicka, which is insane) and Dungeon Master (less or more spells, for boosted or weakened effects, plus metamagic) make it better. The Elder Scrolls V: Skyrim Special Edition. :O Umezawa wrote: Nope. Only works outdoors. Enemies with no stamina are quite comical and not much of a challenge. also if you are putting level ups into health points AND using melee then you really cant justify calling yourself a pure mage. I really overpowered the last mage I played with Ordinator. Press J to jump to the feed. Static field: as far as I can tell, the extra damage is a fraction based on resistance.. Karstaag for example, has 75 shock resist, so the maximum is dealt is 6.25%.. Granted that is most likely for each shock spell, and it is level 30. Did you know you can cast Concentration Spells for an infinite time? Ordinator provides you with multiple builds, but everything else is up to you. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. If that's not enough power:90 - Gods and Mortals - Shrine blessings last 50% longer, and the blessings of the Divines (Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Talos, Zenithar) confer powerful additional effects. When you run out of spells, you are unable to cast spells until you rest by sleeping at an inn or in your home. Standing power attacks with a war axe remove all active instances of Wolfstooth on the user, dealing 50% bonus damage and a critical strike for 250% bonus critical damage for each instance consumed. if the game is too easy using a bunch of followers, then just use less followers, thats what i do. I watch all my followers hack off huge chunks of enemy health while I batter them with a two-handed pillow. He cannot be ragdolled, so Cataclysm's hurling effects are useless, and he has massive elemental resistance. Hi all! When I take a item out of my inventory and put it on a person or a chest or something else. Page 400 of 2112 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #29279679. I've been going through the perks for Ordinator - Perks of Skyrim, and a few perks have stuck out at me so far as ridiculously powerful. Ordinator Sun Spells for Mysticism and Adamant: Patches by Phoenix and Umgak: For the ENB Light patch (also requires Audio Overhaul for Skyrim and Immersive Sounds Compendium). My game and mods is set on Master, and Deadly Dragons 3x more HP and somewhat increased damage. Wolfstooth is time limited, so you need to hit several times before you try to use the power attack. You can chain Wolfstooth onto, say, Karstaag, and then deal an enormous, possibly even one-shotting, level of damage with one power attack. with this mod. He's a High Elf, Vampire and uses robe as mana regen, then else on armor. Conjuration 50 - Void Burn - Bound weapons brand victims with unholy energy for 5 seconds, halting Magicka and Stamina regeneration while draining 15 points per second. The best part of Skyrim – playing the way that you want to! Cataclysm: Level 100 should be powerful, but note that there is a 250 point max, so (for example) Karstaag would be affected 6.25% coincidentally (ignoring the 25pts vulnerable to fire, so maybe 1.25x that?). This effect has a 45 second cooldown. Page 24 of 2109 - Ordinator - Perks of Skyrim - posted in File topics: Overall I love your approach to perks and I will certainly use this overhaul in my next gameplay. it makes sprinting and the Wuld shout useless. #27555900, #27556760 are all replies on the same post. Other than that, all you're seeing is that magic is pretty good when you have 6 tanks (that also deal dps) and you can just click on the enemies from a distance. Also SkyTweak and other mods like Revenge of the Enemies and so forth. Blocking attacks in Skyrim can be fun to do, but there is little reason to do so … This effect stacks. The effect for the blessing of Talos is: The Talos Principle (chance to finish shout cooldown when enemy humanoids die nearby), Pretty sure Karstaag has elemental resistance..could be wrong. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Hi all! Vanilla illusion is strong but boring as it is pretty much just 4 spells that you get stronger versions of but add in invisibility and muffle. True and i agree with cutting down a follower. Enai Siaion - For the ridiculously awesome Ordinator - Perks of Skyrim mod. So, you can cast continuous spells forever regardless of cost, and any spell you cast costs the same whether it's novice or master: 1 spell slot. It is highly compatible with other mods and uses lightweight and clean scripting. Lost Grimoire of Skyrim. That's a quarter of the fight, done for you in a split second. Besides that, there's a perk at Quadratic Wizard's level (50) in the same tree that makes Novice and Apprentice spells cost no magicka. So after being rather challenge hungry, i sought out a Dragon Priest (Krosis) but he too just blew up. Speech 40 - Windborne - Shouting summons up a divine wind, granting 30% extra attack damage and 15% increased movement speed for 15 seconds. I had a bit of restoration and alteration, but i didn't even have to use it, i just summoned my ancestors (my character was a dunmer), used the black book power of arcana and spammed incinerate til he … Considering the logic in Static Field, I wouldn't be surprised if this is also directly affected by fire resist (though Karstaag is actually vulnerable to fire). That would explain a lot of my melee character woes. So my ''pure mage'' (Using melee while waiting for mana) is currently level 42+ and i've spent 50/50% on health and mana. Unofficial Skyrim Special Edition Patch: ... then this mod is likely pointless, and probably overpowered, as it's been balanced for (mostly) vanilla Alchemy, without any outside influences. With certain weapons, this becomes insane. One I personally do but also dont like. You aren't really what the game was built for. Because, though I weaken them with other blows, finally it is one shot-one kill. Project AHO - Spell Crafting Patches: Mysticism patch only! The last one I want to mention is Go For the Throat, a level 70 One-Handed perk. 50% chance to follow up with... 1 word, Kyne's peace. Ordinator is like every Enai mod, half the perks are useless, all of them are overpowered (more dmg to Paralyzed targets so useful such non-powerful), and if two people ask a question about a perk he will remove the perk entirely in the next version. That seems crazy. A subreddit dedicated to the Elder Scrolls V: Skyrim. Ordinator, Perks of Skyrim - Apocalypse, Magic of Skyrim - Andromeda, Standing Stones of Skyrim - Imperious, Races of Skyrim. When both are depleted, the energy starts devouring their flesh, dealing 15 points of magic damage per second. Looking at those perks, they much rather favor a Dagger/Sword (left/right) playstyle with much quicker and stronger dual power attacks that should in theory use standing power attack perks. So, what do you want: oneshot everybody or fight single dragon for one hour of real time? It relies on an earlier perk, Wolfstooth, which places small "debuffs" of a sort on enemies, making them take more damage. Survive many hits even while outnumbered or die from a single scratch? Plus they get boosted (and I haven't tested it with the Metamagic stuff), still aiming to get a build out that focuses on that because you can get some insane numbers there. Press question mark to learn the rest of the keyboard shortcuts. Is that balance or overpowered? Ordinator is like every Enai mod, half the perks are useless, all of them are overpowered (more dmg to Paralyzed targets so useful such non-powerful), and if two people ask a question about a perk he will remove the perk entirely in the next version. I sometimes feel like creating a pure melee just to have the challenge back. Edit: Upon looking into Karstaag's stats, the use of him as a model for this is flawed. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. On daggers, they still have the same shitty animations if dual wielded so there isn't much to do here, even with Dual Flurry or whatever. Alternatively, get into games that support squad combat and make soloing difficult; those are plenty fun too. Another Destruction perk, this one a Level 100 Fire perk, is Cataclysm. That plus Midas … #29316074 is also a reply to the same post. Ordinator v9.28.1 RaceMenu v0.4.12 Realistic Water Two v3.0.2 Save The Dark Brotherhood v1.1 Shadow Spell Package v5.02 SkyHUD v0.90.1B Skyrim Unbound Reborn v1.4.5 SkyUI v5.2 Sounds of Skyrim Complete v1.9.6 Static Mesh Improvement Mod v2.08 The Brotherhood of Old v1.0.4 The Choice is Yours v2.0 The Elder Scrolls General Loadscreen Replacer v1.0 Actions Take Real Time is good for preventing you from chugging health pots in fights. 250 damage), blasting them into the air and reducing magic resistance by 25% for 6 seconds. But who knows, if you really feel like its time to let the character go, maybe it is? #29095114, #29096399, #29098179, #29183854, #29184429, #29184819, #29186819, #29267934, #29268704, #29277939, #29280854, #29284074 are all replies on the same post. And i've felt very overpowered since 20+. 1hand 60 - Swaying Cobra - Sideways power attacks with a dagger drain 150 points of Magicka and Stamina. I’d also recommend removing any mods that change the stats of enemies, such as Leveled Zones or Revenge of The Enemies - if a Bandit Outlaw has 1600 HP this build is going to be unplayable. I actually already use those kind of mods. Your next 20 spells do not use Magicka and are twice as effective. I have Immersive creatures, OBIS, Ultimate Dragons and Revenge. Vanilla enemies are boring and rarely provide a challenge. Most overpowered Ordinator perks? The perk is Vancian Magic (Level 30 Alteration) and my first thought was: Excellent! You can't get Well Rested as a werewolf anyway. Speech 70 - Thu'um of War - Your shouts stagger nearby enemies within 20 feet, reducing armor rating by 300 points for 10 seconds and knocking enemies below 25% Health to the ground. Take, for example, the Static Field shock perk in the Destruction tree. Someone also pointed out that Wolfstooth has a time limit on it, so the stacking may only work once or twice. I'm just scared it will damage the save. 50% chance to follow up with... Elemental Fury, 3 words. You can always install more difficulty mods if you are feeling risky and adventurous. Speech 50 - Force Redoubled (2) - 25/50% chance to reduce the cooldown of any shout to 3 seconds. Skyrim builds reaching that godlike state is inevitable in both EnaiRim and Vanilla, the real issue is when a build becomes overpowered too soon in it's progression. New comments cannot be posted and votes cannot be cast. Yea i could increase to legendary but i've heard that only makes you level slower and that's boring. Not to mention that it's an instant fifth of the creature's health gone, if they don't have magic resistance. Fire spells that hit targets affected by burning ground explode for 20% of their current Health (max. 7. The problem with the skeletons is that people keep complaining that they are too weak so they were buffed a few million times. Enai has confirmed that "reduce armor" effects in his mods will reduce armor below 0, increasing damage. I think they're part of the same branch in the Alteration tree. 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