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No more need to cover an uncover the map manually, no wasting time figuring out if someone has line of sight for an attack, etc. Press question mark to learn the rest of the keyboard shortcuts. Foundry has a lot of native details that Roll20 doesn't natively advertise (Music playing from host server, compendium packs for main lore binders for multiple campaigns in the same world). It didn't work and it won't load until you turn it off. Working with Character sheets feels terrible, correctly setting up homebrew items feels terrible, etc etc etc to the point that if Beyond20 didn't exist, I don't know how well we would be able to run sessions, as we've off-loaded a bunch of stuff to D&DBeyond to avoid Roll20. Sound effects, animated battlemaps, animated effects, doors, lighting, etc. As you can imagine, I didn’t have much joy with that, so I began playing by post in order to get back into gaming. Which virtual tabletop should I use? Want to do something that the developer didn't think of including? I had to resort to OneNote for the level of linking I wanted for world building. Answer? About Foundry Virtual Tabletop. I have not used Roll20, but between Foundry and Astral... the only thing going for Astral is that you don't have to self-host it. What’s more, the ability to drag and drop any of these elements on to a map for a quick ‘Google Maps’ style push-pin link is invaluable when it comes to running the game. Foundry is still a fledgling but it just released a few weeks ago and the momentum is driving. You’ll be in high demand and have your pick of players. This blog documents my journey back into the fold. In terms of payment, yes FG appears to cost more money at the outset. It was working just fine, but I found myself running into issues with size due to wanting to make the campaign more immersive. Check the modules section, someone else probably already made it possible. While the latter is not exactly difficult to negotiate, it’s not as slick as a dedicated tool. As a GM, Roll20’s interface is far easier to keep track of and approve players to your game with. Super easy. Want the page background to be a dark color so the screen doesn't blind you? I guess the cost really is the only thing stopping me from trying FG properly. I was thinking, it is like you buy “a house” and you get a pile of lumber sitting on a lot. Press J to jump to the combat,! Sort that out and it would have my vote. However, the conclusion I’ve definitely drawn over the last 2 years is that FG is infinitely superior to Roll20. Foundry has a proactive mod community which allows for numemrous mods for any quality of life roles. I'm in the process of transitioning off of Roll20 myself, and Foundry is my preferred choice. Test features or join an Ultimate GM. Roll20 needs it to be done manually. Furthermore, Roll20 is totally price gouging on official content. Which is why most games use discord for that and roll20 for the game. I’m in also exactly the same position that you are/were. I currently have a secondary campaign running in Roll20 and I enjoy it. To make use of the combat tracking, you need the stats and rules. That said, I am *stupefied* that Roll20 appears to have existed for so darn long with so many deep and obvious flaws! Press J to jump to the feed. I am looking forward to running a Tales of the Yawning Portal dungeon crawl in roll20 as i want to see how they have it all organised. Verdict: I’m a user experience designer so the Roll20 approach ticks that box for me, however the fact of the matter is that Fantasy Grounds just shades it in terms of there being greater chance of finding a game and there generally being less time-wasters (due to the higher cost involved). I’ve even had one player tell me that he hoped my son died of cancer (he had Leukaemia at the time) because I dared to double check with him whether he’d understood the timezone that the game was happening in. Want to change the icon of a Token without rebuilding the whole token? Both support official and homebrew adventure content. Enter your email address to follow this blog and receive notifications of new posts by email. Not $10/month in perpetuity, and it's a lot more powerful. Using WDH as an example, the detail is strikingly poor in an environment (online) that everyone expects to be graphically rich. If you are happy using your current setup, why swap? The Blue Collar DM Recommended for you. I'm running 5e, so d20pro at least has the PHB and MM. We really enjoy the integrated video features. Of course, this isn’t exclusively a Roll20 issue as the same maps come with the FG release of the adventure but at least you can rest a bit easier knowing you paid $25 less than on Roll20 for such a bad experience. I guess it depends on what you mean by homebrew. In contrast, setting up an encounter in Roll20 is unclear, necessitates the creation of multiple ‘Handouts’ and is not automated in terms of working out the Challenge Rating of the encounter you are building. Need a really simple macro that does something that for some reason requires API? I play entirely online at the moment and I’m keen to support any organisation that is enabling that. You can set the default, and it remembers your last view on each scene! If I was going to play then it would need to be nearby and it couldn’t start until the kids went to bed. Been looking at pros/cons and one big BIG con is that FG is win/mac native only. In seeking out a solution to my problem, I came across a number of ‘virtual tabletops’. The conclusion was that to achieve the same functionality in Roll20 as in Fantasy Grounds you would actually need to take the highest paid Roll20 subscription AND do a lot of manual work around installing macros to make it happen. Each has its own pros and cons, which will be outlined in the following section. While it’s clear this is because Roll20 is much more system agnostic, as a GM anything which saves you time and effort is hugely beneficial. The largest drawback Ive seen is for character access/migration. It would be nice, but it would limit my ability to attract and retain players. I have played with Roll20, Fantasy Grounds, and Foundry for my VTT. Well, you know all the features that Roll20 offers you to pay for, but it's a subscription? The UI is super clean. - Duration: 24:27. I tried out foundry vtt briefly but the demo turned the fans on my MacBook air to a high speed mode that I didn't even know existed. If you wish to run or play an offbrand or custom system you will have to use the generic simple world system or spend time and effort in coding your chosen system into foundry. Well, if you haven't used dynamic lighting (and more importantly, dynamic line of sight) you might not realize how big a game changer it is. Want more resolution than 70px per inch? I mean, you can do amazingly helpful things like this Want to lock an image in place? But Astral is more expensive in the long run (subscription vs. one-time-fee) and the Foundry … Firstly, FG has a full suite of features that are available for a one off payment and are available equally to DMs and players. Astral TableTop, more commonly known just as Astral, is a web-based and free forever virtual tabletop, cam and chat system and automation tool. Exactly in same circumstances you were three years ago or so when you wrote this. Unfortunately, despite supposedly releasing an upgraded version of dynamic lighting, it just continues to at worst fail completely or at best work intermittently with absolutely no rhyme or reason. dbm Registered User. Animated tokens and backgrounds? Good luck with your return to gaming. It feels like an in person session when you can see people’s reactions. In 2016, I rediscovered the joys of tabletop role-playing games. Much easier to create macros, and use abilities and make their rolls. ( Log Out / Unlike roll20 where you can use the generic journal pretty easy and build your game, you have to first choose your game system (build it if needed) then build your world. Sure, there are no bells and whistles and you’ll need to do a lot of leg work as a GM, but it can be done. I’ve been a paid subscriber to both and I desperately want both to succeed. By a length. Fantasy Grounds handles initiative very well, automatically rolling and adding opponents to the combat tracker. Once you’ve been accepted into a game, connecting and playing in Roll20 is much less arduous than the Fantasy Grounds equivalent which is convoluted and arduous, at least for the first couple of times you do it. There’s a strong Discord community and a Fantasy Grounds College community as well. In that intervening period, I got married, had kids, built a career and generally became quite time poor. It's also a cheaper one time purchase than a year's worth of Roll20 subscriptions (if you like dynamic lighting and more space) and definitely cheaper than Fantasy Grounds's one time purchase. Using Roll20, an entire group can play without paying a penny. Thanks for the comment. It’s a long running joke that you’ll pay $49.99 on Roll20 for the same thing as you pay $24.99 for on FG. This is good and bad. Why there's not the ability to adjust the single line point that's wrong when setting up vision completely baffled me the first time, to the point that I thought I was doing Dynamic Lighting wrong. Rules automation doesn’t sound like a huge bonus for a DM used to playing at the table but if you end up DMing online for a long period (e.g. Only been doing online D&D for the past 2 and a half months but we used Roll20 for about 3 weeks and I made the executive decision to jump ship to Foundry incredibly quickly. https://www.astraltabletop.com/. In theory, this should be a good thing. For both of us, Roll20 just feels terrible to use at the GM level for all but the most basic tasks. I’ve not looked back since. Setting up walls and lighting is a one step process instead of the janky "set layer, draw with tool and hope it works" system in roll20 which breaks all the time. Fantasy Grounds is a piece of software which needs to be installed while Roll20 runs in the browser. Specifically about how Foundry compares with Fantasy Grounds, since most people who advocate it seem to come from Roll20. Plot development that has the PCs go — for unknown or weak reasons — across town to some other place. Integrating with dndbeyond is easier and more far reaching (that's a proxy feature as its mod based. Windows Mac Linux There is no mechanism in the application for tracking XP or party treasure. The free aspect of it also attracts a fair deal of offensive edgelords. If you begin to find yourself wanting more control and more interesting interactions for your players (lighting, walls, doors, sound interactions) then maybe take a look at foundry over a paid tier of roll20. If an attack or spell triggers a saving roll, well it makes that for you. Yeah, it's hard to really sell Foundry vs. a free service without first selling a Premium service. It's like using an iPhone when FG and Roll20 are flip phones. I was so amazed when I started to use Foundry, finding so many features I recall reading suggestion threads for on the R20 forum. Browser based these days seems a no-brainer to get a larger audience, especially for VTT. Manually deleting doors or having a macro for opening doors is such a hassle in Roll20. But then there’s the fact that the module — itself — is flawed in parts. Additionally, dynamic lighting or not, the game runs more smoothly and has fewer performance issues. Often you can offer a slot in your game only to never hear from the player because they’ve gotten in somewhere else. ( Log Out / The vision system (particularly walls & doors) is superior to roll20's dynamic lighting, self-hosting means no storage limits and much easier file handling, playing music and sounds is way nicer and doesn't break constantly, the ability to link and embed content and rolls everywhere can save loads of time, etc. Sign In; Cart . You’ll have to do more work if you’re not using purchased adventures but the amount of work is comparable whichever system you use. We all have a hunger. Sluggish response times, lag, it’s all there. I remember a highly detailed blog post recently (forgive me but I can’t for the life of me find the link) breaking down the cost of the two platforms. Verdict: Fantasy Grounds again. My workflow as a DM is much smoother. Fantasy grounds absolutely still wins in the running combat stakes. Fair point. As it currently stands, as soon as I stop DMing and switch to playing then there’s no reason not to cancel my subscription. Fantasy Grounds is a one off payment but Roll20 requires a continuous subscription and some understanding of how to install the API scripts to achieve the same functions. Treasure can be generated, distributed and even sold by players within the interface, with them receiving the proceeds in coins. That is my issue, I run a hybrid 5e homebrew system and am curious as to which system would be better suited for a homebrew? Fantasy Grounds does it all for you basically. Foundry lets you do some really incredible things in that regard. Plus NO explanation on how the stuff is to be used. If you mean homebrew setting then either is fine. If I wasn't already invested with both time and money in Fantasy Grounds, Roll20 would be a definite candidate for my VTT. I’ve actually just finished recording a panel for a convention I’m running (https://albacon.co.uk/) with representatives from Cubicle 7, Modiphius, Winghorn Press, Trollish Delver Games and the Rolistes Podcast. Where it’s bad is that it doesn’t support automatic resolution for more popular rulesets like 5e or Pathfinder, even though (in the case of 5E) it supports other elements of these rulesets (like monster manual, magic items, 5eSRD etc). While there is an extensive Wiki explaining it, it’s unlikely that anyone will invest the many hours needed to read it. I'm in the process of transitioning off of Roll20 myself, and Foundry is my preferred choice. Still in open beta with some stuff not implemented yet, but is under heavy development at this point with good dev interaction over on discord. Locally host it, and you won't have any worries about internet going down. Fantasy Grounds has the added complication of needing to tweak your firewall to allow incoming connections from your players (if you are running as the DM). While it’s a fine adventure, it follows the usual WOTC pattern of over complicating things with factions and politics which really doesn’t work for our group so well. With the automation in Fantasy Grounds I can get 4 hours worth of gaming out of a 3 hour session because I’m not running around manually updating or tracking stuff. For me, foundry is actually cheaper as I had been a pro subscriber to roll20 for years. It’s so much easier for the DM – no macros need to be written for NPC attacks etc because it’s all built in to the Combat tracker. The only problem I found was that as a rusty, returning DM, it perhaps did too much and didn’t help me learn the game for the times that I might run a game in person. Once again (so people don't think I'm digging at Roll20), they've done some really amazing work! Often the squares in the maps are roughly drawn and don’t match the VTT squares. If you don’t like the tone of them, so you go with the alternatives of it and place an order for it. Roll20 on the other hand should be your VTT of choice for unsupported systems or less popular systems. For me Roll20 seems way too rough around the edges to justify $9.99 a month. Even if you are a player with a Pro account, you can’t install API scripts to help you. If they could manage to get the voice and video working consistently then Roll20 would probably be my VTT of choice just for the simplicity of having everything in one place and easy to access because it’s browser based. Thanks again for article and comment/updates!, —Kevin. The free version has limited space, no lighting, etc. Because FG is a direct peer to peer link, it doesn’t suffer those limitations. For supported systems with official rulesets, then FG wins hands down in my opinion. While the latter is not exactly difficult to negotiate, it’s not as slick as a dedicated tool.Roll20 games do tend to be ridiculously over-subscribed though and it’s not unusual to try and sign up for a game to find 20 applications already submitted before you, all with full backstories and portraits of the character. So if you used Roll20 for 3 years, you’d end up paying 3 times as much as you’d pay for Fantasy Grounds over the same period and the cost would continue to climb monthly. This will make it a more appealing product than Fantasy Grounds if you happen to have a limited budget. But for anyone who has yet to try that sort of thing, it's weird to justify $50. Even with manual reveal, trying to put up a map on the fly was just not as convenient as Fantasy Grounds, Table Tools, or Foundry, where I can have all my maps preloaded and searchable within the VTT itself. A lot of people on Roll20 are only interested in you if there’s a chance of a space in your game. The best thing I can say about Foundry is it's like someone went out of their way to make something like Roll20, but improve on it in almost every conceivable way. 1. Also, Fantasy Grounds allows you to buy the Ultimate version for $150, and avoid paying monthly fees. It’s good in that it allows Roll20 to be used for any RPG system you could possibly think of. That being said, it does take a bit of tech knowledge to set up and I would say there is a small learning curve. The Roll20 LFG tool is peppered with application spammers. I am a 40 something DM/GM located in Scotland. For sure, some of the better improvements are improvements to things that Roll20 charges for, and you said you are using the free option. 13thAge, D&D, DnD, Fantasy Grounds, Pathfinder, Roll20. Fantasy Grounds has clear interface elements labelled ‘Story’, ‘Images/Maps’, ‘Encounters’ and ‘Parcels’. Want to create a very quick area of effect template on the spot? Recently I heard about Foundry. Your flexibility is endless!” Yeah, sure … but I wanted something that *basically* works that I can maybe add on extra features, not something that I must put hours into just to use AT ALL. The dynamic lighting and the ambient noises based on proximity allow for easier immersion. Make a token invisible temporarily without having to change layers and use convoluted context menus? It just feels bad to make your game in, and Foundry takes so many little things that look/feel bad to use and has them work the way you want them to by default. on Roll20 or Fantasy Grounds – a comparison, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on WhatsApp (Opens in new window), Returning to Role-Playing after 20+ years away, returned to role-playing games after 23 or so years away, Review: Deadly Dungeon Doors – DM’s Guild Product – Return of the Dungeon Master, August update: AlbaCon, a lurch towards the OSR and Gen Con, Retrospective: The Portal Under The Stars, Old School Essentials: What’s Old Is New Again. So once you place a line down, it's locked in and if you want to make an adjustment you have to completely redo the section. Foundry is quite good. That said, for free, you can't beat Roll20. That's an option. As soon as you stopped the subscription then you’d lose access to the functionality. Unfortunately, we probably lose about 30 mins of each session reconnecting to the session to see if we can get everyone to be seen and heard before eventually just defaulting back to Discord. The thoughts of a 40 something DM, returning to tabletop RPGs after 25 years. However, I use a shared GM account with another friend (Player in my game, I'm a player in his) and he prefers Fantasy Grounds Unity right now, mostly based on recommendations that came before Foundry was really working well. The cloud based nature of Roll20 also counts against it. ( Log Out / I was a paid roll20 user so if you feel roll20 free tier fulfills your needs then I honestly would recommend to keep with it. As a 48 year old father of three young kids, my time is limited. These two seem pretty dominant, but there are other choices. Monsters that are setup to do some idiotic stuff to “defend” themselves. Given the proportion of games on Roll20 that are 5e, plus the far superior user experience of D&D Beyond (night and day compared to Roll20) then the only conclusion we could reach was that D&D Beyond will wipe Roll20 (and probably other VTTs) off the map and leave them scrabbling around for the scraps of other non-5e systems. Hell, By the time I would have uploaded all my city maps I would have hit the limit. I love the doors, I'm really pretty pissed that I didn't know about Foundry a month ago, because I ran a big session in this manor house, and there were so many rooms with doors. Roll20 and Fantasy Grounds may be the better known names in the Virtual Tabletop (VTT) market, but Astral Tabletop, which launched in 2017, has recently spent a year revamping its offering.Additionally, it has now partnered with DriveThruRPG! I recently returned to role-playing games after 23 or so years away. An option. Well, not exactly near to home – the players were actually from all over the world – but I played from the front room of our house. Try and run a monster pre-purchased adventure with loads of visual assets (e.g. Or use an transparent token to hide it? I was constantly trying to either be really stingy with the files I uploaded like changing files to down-scaled JPGs to save space (which made my maps look terrible) or just deleting files like city maps from my game. Change ), You are commenting using your Facebook account. I think there was a core good campaign idea there by some DM who made his or her short-hand notes … but was not developed enough by TSR (yes, I know its now WOTC, but Im still in denial). Running a combat encounter is a core part of any online tabletop. View Cart; Help; Pathfinder . Both services offer a premium level of access and both offer free access. Thanks Kevin. I want to use a VTT but don't want to spend lots of time doing data entry and tracing maps. Discussion about the virtual tabletop Foundry. Roll20 charges you monthly to install flaky and often conflicting third party scripts. (Traveller *cough* *cough*) although FG has implemented an outdated ruleset which is better than nothing. There’s no outlay to sign up as a player, no need to install anything etc so it tends to attract people who are a wee bit more casual. Which system is better for a homebrew D&D game. The game just only shows the player what they can actually see. What’s more, with such a diverse pool of games and players to choose from, my requirement to start slightly later in the evening made little difference. Verdict: Fantasy Grounds is untouchable in this regard. But then I hit a snag. There's also the fact that roll20 requires a monthly sub, which then doubles if you're after API access, whereas Foundry is a one-off purchase. Configurable per-scene. The biggest realisation was that finding time to play was going to be challenging. 24:27. Why don’t they take some of those and have a “standard set”!? Couldn't stand the awkward scene selection bar on Roll20, the zoom function constantly cut off half of my maps for no reason too... but the biggest deal breaker for me with Roll20 was the 100MB upload limit and the subscription based model, I just don't like subscriptions I like to feel like I own something, not borrowing it on a monthly basis. Roll20 found itself paving the way early on, but they've failed to continue innovating and refining some core issues, and now that better programs are coming and pushing things forward, I think there will be a slow but steady exodus from the platform. It's just a drag and drop the Monster token on the targets character sheet and it happens. I own the rules to the games I'm playing, and it's like, as long as it makes dice-rolling possible, I can decide for myself what dice I'm gonna roll. Is there an alternative to Roll20 or Fantasy Grounds? Fantasy Grounds even has tables which generate loot and magic items. Yeah, I’d bought the pack on Roll20 to run Waterdeep: Dragon Heist specifically because I figure there’d be a lot of stuff out there for it (and I was right). I do n't get, either for this Foundry VTT vs Roll20 vs Fantasy Grounds vs vs! Well said Florence. Fantastic Foundry modules that work across all or most systems are noted here of paper notes etc to hear! The first is Fantasy Grounds; the second is Roll20. Granted, FG demo is also free but there’s an additional step of downloading and installing which seems to be enough to weed out some of the dickheads. If you have a pro account as a player then you should be able to install and run these scripts, even if only for your own use. The experience for players is smoother, I self host so not having fairly small asset size limits is nice. Being older means the money isn’t as much a factor. It’s indisputably cheaper. I suppose we just get more grumpy as time goes by. It seems the content on Roll20 is priced twice as high compared to Fantasy Grounds ($24.99 vs $49.99). Foundry has all that from the ground up. I wonder how many supported systems roll20 had at this point of its life cycle ? While this isn’t an issue if you are running a one shot, for a longer campaign it means more work for the DM. There are so many players on Roll20 and so few DMs that players literally apply for everything that’s going in the hope of getting an offer. It is more modern and powerful than Roll20, but something that is wholly client-based, like Fantasy Grounds or Tabletop Simulator, can outshine it in certain areas. Yes, it’s not browser based and it’s fiddlier to set up initially but the cloud based nature of Roll20 can be it’s downfall. Everything? There are many features that are superior to roll20 in functionality but ease of setting and running a currently nonsupported game system is not one of them. I assumed that Dynamic Lighting would enable a new set of Draw tools for it, but as far as I can tell, the best tool is the simple Polygon Draw tool that doesn't show Vertices after you've completed your linework. With Fantasy Grounds someone or everyone is paying (they offer a standard account rate where a GM with a standard account can host a game for other standard account holders, but not free account holders). Usually they don’t even inform you of that. Not more work than a standard in person game obviously but the difference compared to the wealth of options Fantasy Grounds provides is noticeable. Choice is good. ( Log Out / Roll20 is heaps better from the agnostic side. Fantasy Grounds But it was slow, and I wanted to play ‘properly’. It's constantly updated, super customizable, and for a one time fee absolutely worth it! 5th Edition to Dungeon Crawl Classics: A Transition, Review: 12 Peculiar Towers for 5th Edition - Kobold Press, Retrospective: The Portal Under The Stars, Follow Return of the Dungeon Master on WordPress.com, In game book-keeping (e.g. Roll20 is great for throwing together a one shot group on the fly, although for actual campaigns it can be daunting because the number of applications you can receive to play can be pretty daunting to sort through as the balance of users is skewed disproportionately towards more players than DMs. ";s:7:"keyword";s:40:"foundry vtt vs roll20 vs fantasy grounds";s:5:"links";s:1110:"<a href="http://www.happytokorea.net/i7udpc/c1fe32-zz-top---la-grange-album">Zz Top - La Grange Album</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-nesn-youtube-tv">Nesn Youtube Tv</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-stairs-after-leg-day-meme">Stairs After Leg Day Meme</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-the-comstock-lode-was-quizlet">The Comstock Lode Was Quizlet</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-how-to-get-disney-plus-on-sony-smart-tv">How To Get Disney Plus On Sony Smart Tv</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-mexican-hot-chocolate-recipe">Mexican Hot Chocolate Recipe</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-bailey-bridge-for-sale-nz">Bailey Bridge For Sale Nz</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-noro-kureyon-australia">Noro Kureyon Australia</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-paul-mitchell-neuro-style">Paul Mitchell Neuro Style</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-taubman-centers-subsidiaries">Taubman Centers Subsidiaries</a>, ";s:7:"expired";i:-1;}