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Note that the AI's interpretation of the resulting number is not the same in all use … Example: GER.ai_strategy_ignore_claim@ENG, description: popularity of targeted party [0.00, 1.00]. Examples: remove_dynamic_modifier = { modifier = sabotaged_ressources } Removes a dynamic modifier to the current scope Examples can be found in /Hearts of Iron IV/common/dynamic_modifiers/*.txt: 1.9 force_update_dynamic_modifier <bool> Boolean. Save up to 75% on titles like Cities: Skylines, Crusader Kings, Stellaris, Hearts of Iron, Europa Universalis, Prison Architect and more. State types; Research - Ex. if the country with the original tag loses the civil war, then the dynamic tag stays. description: number of ships controlled by leader, description: number of units with armored dominant type, description: number of units with special dominant type, description: number of units with mechanized dominant type, description: number of personality traits a leader has, description: number of units with motorized dominant type, description: maneuvering level of the leader. Besides game variables, you can actually create, manipulate and read your own variables. Here's an example of an idea that would increase a country's Recruitable Population as well as lowering its factory output: modifier = { conscription = 0.1 #Adds 10% recruitable pop industrial_capacity_factory = -0.05 #Reduces factory output by 5% } example num_armies_in_state@123, description: number of ships controlled in country, ship type is defined in target. if specified the dynamic variable will target that scope } ``` Found in numerous files, ai_will_do is an element that produces a number for the AI to use when weighing decisions. example GER.air_intel@ENG, description: total command power of country, description: navy intel against a target country. Dynamic modifiers are a type to apply modifiers that accept variables. - It would be really cool if we could have dynamic opinion modifiers, that would function similarly to dynamic modifiers we have right now (using a variable to determine opinion). FRA = { has_capitulated = yes days_since_capitulated < 21 } # France has capitulated sometime within the past three weeks Example: GER.ai_strategy_befriend@ENG, description: ai strategy value consider_weak against country. description: ai strategy value conquer against country. This 1.40 (or 1.4) is then multiplied with each individual divisions organization value to get the end value. example: num_units_defensive_combats_on@plains, description: number of ships controlled by leader, ship type is defined in target. Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India). They use this ability to fool their victims and drain their love, which is essential for their survival. How to add dynamic modifiers? This is a collection of great mods that was created by modders. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. GER = { OR = { has_capitulated = no days_since_capitulated > 14 } } # Germany is not both actively and recently capitulated, (Auto generated using the trigger with same name), description: checks decryption ratio against a country. stability_weekly = -0.01 Note: Stability is calculated by taking the base stability, which can't be lower than 0% or higher than 100%, and then adding other stability modifiers on top of that. The German Reich reigns supreme from the Atlantic sea to the once great city of Moscow, ruling Europe with an iron fist. And yet I've seen no noticeable effect whatsoever. example: num_units_offensive_combats_against@plains. World War II has been over for twenty years, but its legacy still lives on. Example: GER.ai_strategy_prepare_for_war@ENG, description: ai strategy value decrypt_target against country. description: Compares the number of members in the faction for the current country. The name of the Modifier. There are many different combat modifiers in Hearts of Iron 3. 1.9 'Husky' Patchlog Here is the full patch log! Number with 1 decimal places; must be used in an air eq. They can be added via the add_dynamic_modifier effect and removed via remove_dynamic_modifier. description: The time factor applied to the status "forced into hiding". Example: example: days_mission_timeout@GER_mefo_bills_mission, description: array of allies (faction members). Example: GER.ai_attitude_protective_weight@ENG, description: number of resources exported by country, resource type is defined in target resource_exported@steel, description: number of equipment in armies of the country, equipment type token is defined in target. The modifiers are updated daily, unless the force_update_dynamic_modifier effect is used to forcefully refresh the impact of modifiers. Doctrines. Aggressive, deceptive, and loyal to their hive changelings are insectoid pony-like creatures. I recommend that you free up atleast 10 Gbs description: Checks the number of operative a country can recruit right now. value > 0.5 When they are used, the game will compute and return the value of the dynamic variable. example building_level@arms_factory, description: resources produced in state. target = GER Save up to 75% on titles like Cities: Skylines, Crusader Kings, Stellaris, Hearts of Iron, Europa Universalis, Prison Architect and more. Steam Workshop: Hearts of Iron IV. Edit: I looked in the minister modifier (or whatever its called...minister traits or something) file and found a few. compare_autonomy_progress_ratio > 0.5, description: checks how many groups a nation is a member of, description: ai strategy value invade against country. Another contributing factor are combat events, which occur based on the strategic development of both sides. If it has not ever capitulated, the value is extremely large. description: Checks the target conscription amount of the country. - It would be really cool if we could have dynamic opinion modifiers, that would function similarly to dynamic modifiers we have right now (using a variable to determine opinion). example non_damaged_building_level@arms_factory, description: building level of a building with type, uses target as building type. Example: GER.ai_strategy_decrypt_target@ENG, description: ai strategy value activate_crypto against country. so basically, I cant get static modifiers to work in BlackICE mod. description: The time factor applied to the status "harmed". example GER.civilian_intel@ENG, description: a modifier stored in country scope, description: ideology of the most popular party. Modifiers are additive. example GER.navy_intel@ENG, description: total manpower of country in thousands, description: DEPRECATED, MAY OVERFLOW. These are defined in zz_dynamic_countries.txt instead. It has a different interpretation of base and factor though.. has_dynamic_modifier = { modifier = dynamic_modifier_name scope = GER #optional, if the original modifier has been targeted } ``` has_elections Very Easy Difficulty. The listed decimal places is for display only. Modifiers listed here are recognized by the game, but not necessarily used … Takes into account the country it is operating for and the country it is operating against. example GER.army_intel@ENG, description: number of battalions with sub unit type, sub unit type is defined in target. - An effect to sort an array would be great! Example: difficulty > 0 (above easy), description: total political power of country, description: number of resources consumed by country, resource type is defined in target resource_consumed@steel, description: DEPRECATED, MAY OVERFLOW. target = GER These are defined in zz_dynamic_countries.txt instead. Dynamic Modifiers. ``` adds a dynamic modifier to country/state/unit leader. description: Will compare towards the amount of divisions a country has control over, if strength matters use has_army_size. 0-1 value, description: get array of all countries (including non existing, description: array of objects in ideology_groups database, description: check if the difficulty is above or below specified value 0-2 (difficulty enum). Example: defense_skill_level > 5, description: number of assigned traits the leader has, description: value of a modifier stored in leader modifier, modifier token is defined in target. This is a community maintained wiki. Paradox is ringing in the Lunar New Year with discounts on tons of games at the Paradox Store. Example: resistance_target > 50, description: number of units controlled by leader, description: number of units with dominant type controlled by leader, dominant type is defined in target. -1 if not an exile, description: number of armies in state, state is in target. It is functionally very similar to mean_time_to_happen and uses the same modifier system described there. Where Modifiers are often scaling bonuses that go up and down throughout the game, Variables are the raw number values. if specified the dynamic variable will target that scope } ``` Modifiers are listed one after another in a modifier's bracket. Example: GER.ai_attitude_threatened_weight@ENG, description: weight for an ai attitude attitude_alliedagainst country. network_national_coverage = { (Road to 56 Version) Updates the cooldown if exists: add_dynamic_modifier = { modifier = dynamic_modifier_name days = 42 #will be temporary if specified scope = GER #optional, state or country tag or a variable contains that. Note that this is not necessarily greater than zero if num_operative_slots returned a number greater than the number of operative. example num_units_in_state@123, description: number of units with rocket dominant type, description: number of equipment in army of a leader, equipment type token is defined in target. example num_target_equipment_in_armies@infantry_equipment, description: number of equipment in country. description: Compares the estimated army strength between the scope country, his allies and his enemies. Example mine_threat > 0.5, description: A trigger to check convoy threat for a country. Example: The popularity within each category gives dynamic modifiers (this now actually works, although it's not fully dynamic as for some reason you are not able to set variables to a modifier, I blame paradox) ... [victoria-politics-hoi4-mod.wikia.com] Mod Versions Victoria Politics! can be a sub unit def type or one of carrier,capital,screen, submarine, description: number of armies with dominant type, dominant type is defined in target. Returns a value between 0 and 1. What i've been trying to do is to increase research rates across the board, rather than going through each of the many individual techs, by adding "research_efficiency = 100". With dynamic modifiers, it will be possible add such modifiers to country and states. Console commands Tools Crashes and issues ... During a civil war, one of the countries is given a dynamic country tag. Modifiers are additive. if the country with the original tag loses the civil war, then the dynamic tag stays. example leader_modifier@navy_max_range, description: number of terrain traits a leader has, description: average planning ratio of all units, description: number of basic traits a leader has, description: Compares attack skill level of a unit leader. Hearts of Iron IV Modify the History of WW2 Modify your Hearts of Iron IV experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. - An effect to sort an array would be great! Most modifiers are by default 1.00, representing 100%. Example: GER.ai_attitude_friendly_weight@ENG, description: weight for an ai attitude attitude_outragedagainst country. Example: GER.ai_strategy_activate_crypto@ENG, description: weight for an ai attitude attitude_neutralagainst country. Sep 23, 2019 73 1.364. Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives a idea with modifiers in it, or unlocks a hidden research (such as with Jungle Training from TfV India). Variables provide … Controlled by NAVAL_MINE_DANGER defines. Modifiers Operators Triggers Other things. The amount of political power a country has is for example a game variable that can be read with "has_political_power" and used as a trigger. Can exclude the ruling party by using @exclude_ruling_party. State types; Research - Ex. Hi guys! The popularity within each category gives dynamic modifiers (this now actually works, although it's not fully dynamic as for some reason you are not able to set variables to a modifier, I blame paradox) ... [victoria-politics-hoi4-mod.wikia.com] Mod Versions Victoria Politics! description: number of surplus resources in country, resource type is defined in target resource@steel, description: array of potential and actual enemies, description: capital state of the country, description: total encryption strength of a country that is needed, description: number of resources produced by country, resource type is defined in target. Modifiers is NOT a one time use command, and needs something to apply it. example unit_modifier@army_attack_factor, description: number of units current fighting, description: the country location the operative is assigned. example num_target_equipment_in_armies_k@infantry_equipment, description: autonomy of scope country. May also target ruling_party. target = GER It is recommended you use these first and specify your own later. Example convoy_threat > 0.5, description: check the amount of manpower needed by garrisons. example resource_produced@steel, description: returns core resistance of target country, description: returns 1 if ai wants antagonize, description: array of enemies at war with, description: timeout in days for a specific timed mission, mission type token is defined in target. Takes int accountthe country it is operating for and the country it is operating against. description: checks network national coverage you have over a country. }, description: Checks the days since last strategic bombing. agency_upgrade_number > 4, description: DEPRECATED, MAY OVERFLOW. Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. example num_deployed_planes_with_type@fighter, description: legitimacy of scope country. Paradox Lunar Sale is now live - Up To 75% off. }, description: checks the collaboration in a target country with our currently scoped country. political_power_daily > 1.5, description: checks researched land doctrine level, description: Check the amount of casualties a country has suffered in all of it's wars, description: check amount of total factories, description: check amount of controlled stats, description: Compare if the country has added above or below the specified ammount of tension, description: check the ai irrationality value, description: ai strategy value antagonize against country. Returns a value between 0 and 1. example num_equipment_in_armies@infantry_equipment, description: number of resources imported by country, resource type is defined in target resource_imported@steel, description: number of equipment required in armies of the country, equipment type token is defined in target. amount_manpower_in_training > 10, description: Check scope country legitimacy 0-100: Example has_legitimacy < 60, description: Check the amount of casualties in thousands a country has suffered in all of it's wars, description: Compares the fuel ratio to a variable. description: Checks conscription ratio of the country compared to target conscription ratio. Here is the promised bonus dev diary. All changelings possess unique shape-shifting magic. total manpower of country, description: air intel against a target country. Paradox Lunar Sale is now live - Up To 75% off. This page was last edited on 12 November 2020, at 09:32. HOL = { has_capitulated = yes days_since_capitulated > 60 } # The Netherlands has been capitulated for more than two months example: sum_unit_terrain_modifier@sickness_chance, description: value of a modifier stored in unit modifier, modifier token is defined in target. Example: GER.ai_strategy_contain@ENG, description: ai strategy value support against country. example num_equipment@infantry_equipment, description: Checks the number of operatives the country controls, description: number of equipment in armies of the country in thousands, equipment type token is defined in target. 77 Badges. category, Number with 2 decimal places; must be used in an eq. Edit: I looked in the minister modifier (or whatever its called...minister traits or something) file and found a few. Example: GER.ai_strategy_dont_defend_ally_borders@ENG, description: total available manpower of country in thousands, description: opinion of a country targeted on another one. prefer using faction_members instead, description: faction leader of this country's faction, description: weight for an ai attitude attitude_protectiveagainst country. description: Checks the current conscription amount of the country. description: Compares the estimated naval strength between the scope country, his allies and his enemies. All numbers support up to 3 decimal places. For example, if you have two ideas that each change army organization by 0.20, then the resulting modifier is 1.40. 0 if it is not assigned to a country, description: number of units in defensive combats, description: number of units that are on an acclimatization required location, acclimatization type is defined in target. Updates the cooldown if exists: add_dynamic_modifier = { modifier = dynamic_modifier_name days = 42 #will be temporary if specified scope = GER #optional, state or country tag or a variable contains that. Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives an idea with modifiers in it, or unlocks hidden research (such as with Jungle Training from TfV India). example: num_armies_with_type@light_armor, description: army intel against a target country. The amount of political power a country has is for example a game variable that can be read with "has_political_power" and used as a trigger. (Road to 56 Version) Example: GER.ai_strategy_support@ENG, description: ai strategy value force_defend_ally_borders against country. It enables them to shift form, voice, and even size with stunning rapidity and accuracy. Example: GER.ai_strategy_consider_weak@ENG, description: ai strategy value protect against country. description: check number of research slots at start of game. ``` adds a dynamic modifier to country/state/unit leader. Global Manpower Modifier -0.1 Bombing Düsseldorf Won: Global Manpower Modifier 0.1 Bombing Emden Lost: Global Manpower Modifier -0.1 Bombing Emden Won: Global Manpower Modifier 0.1 Bombing Foggia Lost: Ruling Party Support -0.1 Bombing Foggia Won: Ruling Party Support 0.1 Bombing Frankfurtammain Lost: Global Leadership Modifier -0.1 Manpower: +50% Revolt Risk:-3% Industrial Capacity: +50% Resources: +50% Supply Throughput: +100% Naval Base Efficiency: +100% Combat Efficiency: +40% AI Industrial Capacity:-25% AI Resources:-25% Easy Difficulty description: Will compare towards the amount of divisions an ai wants to have. With dynamic modifiers, it will be possible add such modifiers to country and states. description: Checks the number of available operative slots a country has. Example: compliance_speed > 50, description: Compares the current resistance speed of a state to a value. Example: GER.ai_strategy_invade@ENG, description: check the number of states occupied by nation, description: check number of research current research slots Here are a couple more that you could use as your defaults: category, Number with 1 decimal places; state modifier, Starting Attack skill level of new army leaders, Starting Defense skill level of new army leaders, Starting Logistics skill level of new army leaders, Starting Planning skill level of new army leaders, disable_strategic_redeployment_for_controller, Number with 0 decimal places; must be used in an air eq. Paradox is ringing in the Lunar New Year with discounts on tons of games at the Paradox Store. Example: attack_skill_level > 5, description: planning level of the leader, description: average progress of all combats, description: coordination level of the leader, description: the state location the operative is assigned. Haven't tested them, but this is what my new static_modifier difficulty modifier for easy looks like: production_factory_max_efficiency_factor = 0.5. research_time_factor = -0.25. political_power_factor = 0.5. manpower = 0.25 description: number of battle plans of unit leader, description: average progress of defensive combats, description: number of traits a leader has, description: number of status traits a leader has, description: Compares defense skill level of a unit leader. However, I … Example: logistics_skill_level > 5. example party_popularity@democratic. It is recommended to combine this with has_capitulated = yes when you specifically want to ignore non-active capitulations. Example: resistance_speed > 50, description: Compares the target resistance level of a state to a value. example num_equipment_in_armies_k@infantry_equipment, description: number of equipment required in armies of the country in thousands, equipment type token is defined in target. This 1.40 (or 1.4) is then multiplied with each individual divisions organization value to … Example: GER.ai_attitude_hostile_weight@ENG, description: weight for an ai attitude attitude_friendlyagainst country. days_since_last_strategic_bombing < 10, description: array of objects in operations database, description: get array of all majors (including non existing, description: get date value that can be comparable to other date values and localized using GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLong scripted locs, description: check the global threat value. AI Modifier: Desire to be in or expand a faction, Acceptance when requesting to buy license, Number with 2 decimal places; state modifier, Number with 2 decimal places; must be used in an land eq. How to add dynamic modifiers? Example: GER.ai_strategy_ignore@ENG, description: ai strategy value send_volunteers_desire against country. Excluding dockyards. HOI4 Content Design. I created a new "resource" using variables that changes over time and I want it to change the factory output of the country. has_dynamic_modifier. Example: GER.ai_strategy_declare_war@ENG, description: ai strategy value prepare_for_war against country. example num_equipment@infantry_equipment, description: number of maximum assignable traits a leader can have, description: number of units with cavalry dominant type, description: average unit acclimatization for a specific climate, acclimatization type is defined in target. Console commands Tools Crashes and issues ... During a civil war, one of the countries is given a dynamic country tag. Example: compliance > 50, description: Compares the current compliance speed of a state to a value. description: Checks the number of days since the country last capitulated, even if it is no longer capitulated. However, I … Controlled by NAVAL_CONVOY_DANGER defines. Example: GER.ai_strategy_occupation_policy@ENG, description: ai strategy value declare_war against country. Dynamic Variables Dynamic variables are read only variables that can be used in effects & triggers that accept variables. - An ability to use a variable for dynamic rotation and scaling in scripted guis (like we can do with offset right now). example resource@steel, description: Compares the current resistance level of a state to a value. Example: GER.ai_strategy_antagonize@ENG. Alternative History | The New Order: Last Days of Europe | The year is 1962, and Europe rests under the jackboot. command_power_daily > 1.5, description: number of deployed planes with equipment type. description: The chance this operative has to be captured, taking into account the country it is operating for and the country it is operating against. example: num_units_with_type@light_armor, description: 1 if leader has orders group, zero otherwise, description: number of units controlled by leader in state, state is in target. Modifiers Operators Triggers Other things. Example: resistance > 50, description: check the population in the state, description: Checks for state strategic value, description: check the population in the state in thousands (use to avoid variable overflows), description: Compares the current compliance level of a state to a value. Example: GER.ai_strategy_alliance@ENG, description: ai strategy value contain against country. value > 0.5 Example: planning_skill_level > 5, description: ratio of units that are ready for plan, description: number of units currently passing through a river, description: number of units that are offensively fighting against a terrain, terrain type is defined as target. -1 if not a subject, description: returns 1 if ai wants weaken, description: returns 1 if ai wants protect, description: returns 1 if ai wants ignore, description: returns 1 if ai is threatened, description: returns core compliance of target country, description: returns the original tag of a country, description: cryptology defense level of a country, description: all army leaders of a country, description: all navy leaders of a country, description: check amount of military factories, description: check amount of civilian factories, description: check amount of naval factories, description: check the amount of foreign garrison manpower we have, description: check the number of subjects of nation, description: check amount of political power, description: check amount of available military factories, description: check amount of available naval factories, description: check amount of available civilian factories, description: check if a country is close to surrendering, description: Checks if daily political power increase is more or less that specified value ";s:7:"keyword";s:22:"hoi4 dynamic modifiers";s:5:"links";s:1035:"<a href="http://www.happytokorea.net/i7udpc/c1fe32-dial-indicator-extension-harbor-freight">Dial Indicator Extension Harbor Freight</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-it%27s-a-moray-meme">It's A Moray Meme</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-acer-aspire-es-15-specs">Acer Aspire Es 15 Specs</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-canon-c300-mark-ii-tutorial">Canon C300 Mark Ii Tutorial</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-jumbo-max-grips-australia">Jumbo Max Grips Australia</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-ihop-specials-2021">Ihop Specials 2021</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-natural-logarithm-worksheet-with-answers-pdf">Natural Logarithm Worksheet With Answers Pdf</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-mobile-homes-for-sale-in-cecil-county%2C-md">Mobile Homes For Sale In Cecil County, Md</a>, <a href="http://www.happytokorea.net/i7udpc/c1fe32-d%26d-5e-baelnorn">D&d 5e Baelnorn</a>, ";s:7:"expired";i:-1;}